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Druid of the Scythe
Spending so much time as beasts has given the worgen of Gilneas an appreciation for the natural world. Under the tutelage of their night elf allies, who feel responsible in some part for their curse, the citizens of Gilneas have begun learning the path of the druid. These worgen have taken it upon themselves to restore the ancient order of the druids of the scythe, along with some of their night elf teachers. These defenders of nature take up tooth and claw to defend what is left of their land from the abhorrent undead that besiege them.
A druid of the scythe does not gain any of the normal druid inspirations or bonus feats at 5th and 10th levels. She gains the following class features as well as two additional inspirations at the appropriate levels:
1st Level – Wild Shape (Su): Worshippers of the ancient wolf demigod Goldrinn, druids of the scythe specialize like their other totemic brethren. Instead of the animals into which a normal druid can transform, druids of the scythe may transform into the following animals at the indicated levels:
• 1st Level: Wolf.
• 4th Level: Giant wolf.
• 8th Level: Dire wolf.
• 10th Level: Worg.
• 12th Level: Shadow wolf (dire wolf with spirit beast template).
1st Level – Animal Companion (Ex): Druids of the scythe are restricted to canine or lupine animal companions.
4th Level – Fierce Power (Ex): These druids take a more destructive approach to defeating their enemies than some druids, relying more on their damaging spells. The druid of the scythe gains the Spell Focus (evocation) feat.
5th Level – Roar (Sp): As the druid of the claw ability (Alliance Player’s Guide, p. 15).
8th Level – Lunar Aptitude (Ex): The druids of the scythe are in touch with the moon’s changes, and they have learned how to focus its destructive energies more easily. The druid of the scythe gains the benefit of the Spell Specialization feat whenever she casts Moonfire, Starfire, or any other similar spell.
12th Level – Greater Roar (Sp): As the druid of the claw ability.
12th Level – Fiercer Power (Ex): As Fierce Power, except that the druid of the scythe gains the Greater Spell Focus (evocation) feat.
15th Level – Strength of the Moon (Ex): The druids of the scythe have learned to harness their natural instincts in improving their attacks. Once per day per point of her Spirit modifier, a druid of the scythe may use a swift action to add her Spirit modifier as a circumstance bonus on attack and damage rolls.
16th Level – Greater Lunar Aptitude (Ex): A druid of the scythe with this ability has reached the peak of her power when channeling Elune’s might. The druid of the scythe gains the benefit of the Greater Spell Specialization feat whenever she casts Moonfire, Starfire, or any other similar spell.
Dark cries echo throughout Gilneas, terrifying the inhabitants of western Lordaeron. Village neighbors have now become the terrible creatures that prowled the night. Many of these poor souls have embraced their new forms, using their curse as a blessing to destroy those who would attack their proud homeland. In a savage fury, they hurl themselves into battle, their claws flying even faster as they enter a terrible barbaric rage.
The worgen barbarian does not gain proficiency with any armor or the indomitable will ability. Their damage reduction also works slightly differently. He gains the following class features at the appropriate levels:
1st Level – Feral Defense (Ex): Few enemies wish to approach an angry worgen. As long as he wears no armor, the worgen barbarian gains a +1 insight bonus to Armor Class. This bonus improves by +1 at 4th level and every three levels afterward.
7th Level – Truesilver Damage Reduction (Ex): The worgen gains DR 2/truesilver. This improves by +1 every three levels afterward. If the worgen barbarian already has DR/truesilver from another class (such as the fell ripper prestige class), the abilities stack for the purposes of determining total damage reduction.
14th Level – Frightful Presence (Ex): A raging worgen is a terrible thing to behold.Foes within 30 feet whenever the worgen barbarian goes into a rage become shaken for 5d6 rounds. Otherwise as the ability described in the Monster Guide, p. 190.
As the worgen also have a tie to the moon and an extremely savage fighting nature, Worgen Hunters may at the GM’s option gain abilities identical to those of the Night Elf Hunter racial iconic class.
The Worgen Runemaster gives up her 1st-level simple rune as well as her rune feats at 5th and 10th level. She gains the following class features at the appropriate levels:
1st Level – Savage Attunement (Ex): The worgen runemaster gains the benefits of the Runic Attunement feat. She must choose the attunement benefit from either the Beast pattern or the Striking pattern to gain this ability.
5th Level – Uncanny Dodge (Ex): As the rogue ability.
9th Level – Locate Object (Sp): As the scout ability (as described in the core rulebook, p. 84).
10th Level – Improved Uncanny Dodge (Ex): As the rogue ability.
14th Level – Locate Creature (Sp): As the scout ability (as described in the core rulebook, p. 85).
Well, I enjoyed doing them, but I'm also glad that's done with. Now what?