Arlin dawnrunnerCousin to the windrunner sistersInspired by the efforts of alleria during the second war and sylvanis afterwards.Joined the farstriders shortly after the second war.His first assignment was as sentinel over the trolls of Zul'AmonDue to the extreme range of the assignment he did not find out about the undead assault on Quel'thelas until after the fact.Stayed in Qual’thalas and did not participate in the majority of the third war.When jaina sent word of new settlements in kalimdor Arlin ecided that he needed to get away from the horrow that he saw and felt every time he looked on his beloved city. As an individual he is still horrorstruck that any force was able to simply march north and sack Quel'thelas. Arlin is now trying to come to grips with the mortality of his people that for so long he had thought almost immortal. That in part is why he is leaving Quel'thelas now, to try and find something that can restore his faith in his people. He doesn't believe that Kael'thas has the answer either.
Arlin FardawnHigh elf scout 3M LN humanoid (elf)Init +4DEFENSEAC: 18 touch 14 flat-footed 14 (+4 armor, +4 dex,)HP: 20Saves: Fort+4 ref +7 Will +4Defensive abilities: +2 against mind affecting spells or affects, OFFENSESpeed: 30 ftMelee: longsword +5 (1d8+2 19-20 x2)Ranged: composite longbow +7 (1d8+2 x3)Special attacks:
STR: 14 DEX: 18 CON: 13 INT: 19 WIS: 16 CHA: 13 BAB +2
FEATS: point blank shot, precise shot, track, journeyman alchemy,SKILLS: 3 ranks herbalism, 1 rank craft weapons, 1 rank craft armor, 1 craft bows, 6 ranks craft alchemy, 6 ranks stealth, 6 ranks survival, knowledge nature 6 ranks, climb 6 ranks, spot 6 ranks, listen 6 ranks, heal 6 ranks, 5 ranks use rope, 1 ranks balance, Languages: Common, Thalassian, Dwarven, Zan'Dali , Orcish, Low-Common,SQ: low light vision, magic addiction, ratial animosity, +2 concentration/spellcraft/knowledge(arcane) skill checks, nature sense, wild healing, woodland stride,=11.5pt Gear:masterwork composite longbow +2 600 gpmasterwork longsword, 315mithral chain shirt 1100 (family heirloom)2 tanglefoot bags 100 gp3 Potions of cure light wounds, 150 gp,2 vials of antitoxin, 100 gp3 flasks acid, 30 gp,1 alchemists fire 20 gp,100 ft silk rope 20 gp265 gp left